What color space am I even rendering to?

2026-11-06来源 Rust Users ForumEnglish

I am using softbuffer, which doesn't specify the color space used (except for the fact that it uses 8 bits per channel),
I'm writing a pixel art editor and intend to use OKLab internally, so I need to have a rough idea of the color space to convert the colors to so that I can display them somewhat accurately.

I intend to target wayland, my compositor (COSMIC) and a lot of other compositors don't support any of the wayland color management protocols.

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