Test post and some ray casting

2026-09-05English
This GIF shows what happens if you slightly stretch the data texture storing the BVH and triangle data. Child nodes storing triangles got misaligned addresses first, while AABB nodes lose them later. Read original: https://dev.to/smarchevsky/test-post-and-some-ray-casting-2jo4

原文:https://www.a8q9.cn/en/article/en-test-post-and-some-ray-casting.html

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