Correct format to use on a 'scene' file

2026-10-09来源 Rust Users ForumEnglish

Just got me wondering, similar to Godot's scene (.tscn) what existing format would be just as convenient when implementing a similar thing, which is to handle 'Node' trees and instancing another scene instead of writing your own custom format? i guess that would include adding filepath as field for instancing non-built-in stuff like resources and other scenes.

1 post - 1 participant

Read full topic

原文:https://www.a8q9.cn/en/article/correct-format-to-use-on-a-scene-file-1f2b7a.html

相关文章