340 Blog Posts To Learn About Virtual Reality

Let's learn about Virtual Reality via these 340 free blog posts. They are ordered by HackerNoon reader engagement data. Visit the Learn Repo or LearnRepo.com to find the most read blog posts about any technology.
'Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world.' - Well that depends on your perception of the real world.
1. The Open Metaverse: A Definitive Guide to Zero and Wilder World
This article is a definitive guide for one of the most exciting projects in the growing metaverse and NFT space.
2. 5 Best Oculus Quest Battery Packs for Extended Play Sessions
The Anker PowerCore and VR Power from Rebuff Reality are some of the best Oculus Quest battery packs for added comfort and longer play sessions.
3. 9 Must Have Skills To Become An AR/VR Developer (With Course Recommendations)
XR encompasses augmented, virtual, and mixed reality technologies. This is an up-and-coming industry that may be good to get into.
4. 8 Best Roblox VR Games Everyone Should Try
Cook Burgers, Paranormica, and Laser Tag VR are some of the best Roblox VR games available on the market today.
5. ProVolver Review: VR Haptic Feedback at its Finest
ProTubeVR is one of my favorite companies in the VR peripheral market, and their newest device, the ProVolver, could be their best one yet.
6. 10 Best Cheap and Free VR Games on Steam
Have a VR headset but don't have enough money for more expensive titles? Check out these free and cheap VR games!
7. How to Connect Oculus Quest Bluetooth Headphones: No Latency
To connect Bluetooth headphones to the Oculus Quest, you need to get a Bluetooth transmitter/transceiver, as we can't use the built-in Bluetooth capabilities.
8. VR Gun Stocks: Essential Guide to Improve VR Shooting Experiences
VR gun stocks make virtual reality shooting games much more immersive, physically demanding, and realistic. On top of that, they can improve your aim drastically and give you an edge over your opponents. However, this greatly depends on the type of VR rifle stock you have, what game you’re playing, and how well the stock can be calibrated to match your in-game settings.
9. Your User Is Blindfolded and Swinging a Golf Club: Designing for VR
VR makes some really basic things surprisingly hard. This is a practical guide for product designers moving from flat screens into headsets.
10. How to Play Darth Maul Mod in Beat Saber (The Simple Way)
In this article, we’ll teach you the quickest way to start playing Beat Saber with a Darth-Maul-Style dual-blade saber (no software mods needed).
11. Veloce Media Group Partners With Racino To Pioneer Virtual Motorsports With Real Stake
Through the incorporation of the VEXT token into Racino’s ecosystem, players can acquire various collectible cars, liveries, and driver cosmetics.
12. Building An Oculus Quest 2 Compatible Game With Unity: A Beginner's Guide
A beginner's guide on getting into VR development with Unity and Quest 2.
13. Will the Corona Virus Aftermath Lead to a Resurgence in Virtual Reality?
Rizwan Virk, the Founder of Play Labs @ MIT and author of The Simulation Hypothesis explores how the current crisis and VR tech might affect long term social trends.
14. VR Ready Graphics Cards: Is Your GPU Ready for Oculus Link and Steam VR?
The best way to find a VR ready graphics card is to simply look at the Oculus Link requirements or PC requirements for individual VR games on Steam. On the low-end, you should at least aim for a GEFORCE GTX 970.
15. How to Get Paid in the Metaverse Creator Economy Today
Master the Metaverse creator economy. Design NFTs or use the picks and shovels strategy creating tools or services for NFT builders & virtual world inhabitants.
16. Future of AR and VR in Healthcare, Education, and eCommerce in 2020
AR and VR are the most trending technologies of the running era. As both technologies mature, users can expect innovation expanding in 2020. Virtual Reality has always attracted me because of its ability to innovate the products. My team of AR developers recently made a virtual atm mobile application. The app is the network of virtual ATMs that eases up cash withdrawal without visiting an ATM. Users can withdraw cash from everywhere just by showing barcodes at any of our app supported shops.
17. Immersive VR Conversations with AI Avatars: Integrating ChatGPT, Google STT, and AWS Polly
Learn how integrating ChatGPT, Google Speech-to-Text, and Amazon Web Services Polly in VR, can create realistic and interactive conversations with AI avatars.
18. Why the Beauty and Fashion Industry is the Future of AR and Spatial Computing
AR and VR finally have their killer app: The beauty and fashion industry.
19. Augmented Reality vs. Mixed Reality vs. Virtual Reality
With constant development in computer vision and the exponential advancement of computer processing power, augmented reality (AR), mixed reality (MR), and virtual reality (VR) technology is becoming more and more prominent.
20. 5 Futuristic Jobs of The Metaverse
The infinite possibilities of the metaverse will produce boundless new jobs, in the same way the internet did over 30 years ago.
21. The Curse of Pygmalion: VR and AR Is at a Dead End
The drawbacks of the current VR gadgets are the same as they used to be for more than 50 years – what is the form factor for the XR of the future then?
22. Animal Crossing, Fortnite and The Metaverse
During the past few months - with the world locked at home and forced online to socialise, traits of the Metaverse have rapidly evolved and begun to redefine the way that people will interact online forever. Despite that, most people still haven’t heard of the term. So, what does it mean?
23. I Used AI To Make a Video Story Using My Short Sci-Fi Novel — Here’s What Happened
How I made a video story from my short sci-fi novel with the help of AI.
24. The Future: VERSES.AI, KOSM OS, and the Unstoppable Advent of AGI with the Spatial Web
You think that GPT-4 is a game changer? Have a look at this because the Spatial Web is a World-Changer! Nothing less.
25. Blockchain Pokémon and Monetized NFTs: 5 Tokens Enabling VR in the Metaverse
Can you call it a Metaverse environment if there's no VR? These five platforms are saying "nope."
26. Elite Dangerous Deep-Space Explorer's Guide: Ships
Ready to head out "into the black" on a new adventure in Elite Dangerous? Read this quick guide on how to build the best ship for your specific use.
27. [Writing Prompt] What is the Metaverse? : Interview Questions List
Welcome to HackerNoon’s Writing Prompts program. Answer one today!
28. Who Are the Top 3 Frontrunners in the Metaverse Empire?
Three metaverse experiences walk into a bar but only one walks out wearing a VR headset.
29. AR and VR Training: Leveraging Capabilities
AR and VR tech revolutionize training in multiple sectors. This article explores their immense potential to shape tailored and adaptive learning.
30. Netflix VR: What Could It Possibly Look Like?
VR movies are coming - how can Netflix come out on top?
31. Quest 3 Blue Light Lenses: Are They Worth It?
Do blue light lenses help with eye strain caused by VR gaming? Let's find out.
32. Metavertainment: A Vision Into The World of The Metaverse and Entertainment
The world of the metaverse and the world of entertainment are two fun worldsWhat wonders can happen when both worlds merge to become one fun-filled world?
33. Creating Immersive Virtual Reality Experiences With Unity
Step into a new dimension! Discover the art of crafting captivating Virtual Reality experiences with Unity.
34. The Evolution Of Collectibles: From Cardboard To Museums In The Metaverse
It's no secret people love to collect: shoes, watches, cards, cars, tinder matches? In some cases, countries. This year, Covid turned some of us into toilet paper collectors.
35. Can You Work for 6 Months in an Office that Exists only as Virtual Reality
This absolutely, unbelievable story began at the moment our team leader, from another one of my startups, got tired of managing a motley team of “remote workers” and decided to resign. He said that being a manager of remote workers was much more difficult than doing the same thing in a traditional office.
36. Neural Tech and Brain Computer Interfaces (BCI) in Video Games: An Overview
Recently, I attended a virtual conference on the use of neuro technology and BCI (Brain Computer Interfaces or BMI, Brain Machine Interfaces) in gaming, put on by NeurotechX.
37. Oculus Quest Vs. Leap Motion: Hand Tracking Review and the Future of Leap Motion in VR
With the early release of Oculus Quest’s Hand tracking, there are bound to be some questions and curiosity. What’s new? It was already possible using Leap Motion? Is it better? Let’s review and find out.
38. The First Moment of the Singularity (Co-Written by OpenAI Text-Davinci-003)
A short sci-fi novel about how human kind transformed into AI.
39. Digital Cuffing Season: Virtual Romance & Long-Distance Relationships Rise This Winter
Dating.com recently highlighted trends for "cuffing season," revealing that singles are increasingly open to virtual and long-distance relationships during cold
40. What is Desktop AR? - Augmented Reality Without Expensive Tech
Desktop AR is an augmented reality system that turns an ordinary 2D monitor into a volumetric display. It brings virtual objects into the real-world.
41. Top 3 VR Tokens Powering the Metaverse
As the Metaverse race heats up, the VR crypto niche is still extremely small, with CoinGecko's VR filter pulling only 3 tokens with any MarCap to speak of.
42. Virtual Reality, Augmented Reality, and ERP
This blog explores the integration of virtual reality (VR), augmented reality (AR), and enterprise resource planning (ERP) systems.
43. The Psychological Implications of Virtual Reality
Virtual reality, in its simplest form, is a mind game -- one that transports something from your imagination onto the screen in front of you.
44. Neuralink, OpenWater, DARPA N3, and Our Future Matrix-Style Immersive VR
How close are we to a fully-immersive, MATRIX-style virtual reality?!
45. Tech Trends 2020: Poised to Transform the Future of Enterprises
Do you know that nearly 6,140 mobile apps are pushed out every day through the Google Play Store? Sounds astonishing right? But it is a fact and that’s why it is important that every entrepreneur know about the Tech Trends 2020.
46. Haptic Feedback is the Next Step in Virtual Reality
Haptic feedback suits represent the next step towards true immersion in virtual reality gaming. Virtual reality works by establishing a space that can stimulate our senses enough to create the illusion of being in a different world. The current VR headsets on the market create this illusion by stimulating our sense of sight (through 6DoF visuals) and our sense of hearing (through binaural 3D audio), along with slight vibration feedback from the controllers.
47. Going Phygital: How VR/AR Technology Shapes eCommerce
I've already written about the things I dislike about shopping: from long lines to poorly lit dressing rooms. With digital solutions now the norm and the growth of mobile devices, virtual and augmented reality are set to change the shopping experiences we're used to. The pain points are now replaced with interactive experiences that inform and entertain.
48. VR Home Tours: The Future of Real Estate Showings
Explore how VR home tours are shaping the future of real estate by offering immersive, convenient property viewing experiences.
49. Real Estate vs Virtual Lands: New Verticals of a Global Economy
2020 has been quite challenging for a lot of people. When the year started, the COVID-19 pandemic hit, and the majority of nations went into lockdown, which caused the global economy to plunge. A number of important industries have been negatively affected, and one of the sectors that suffered the most was the real estate space.
50. Exploring the Intersection Between Art & Technology
In this piece, we’ll be discussing the various technological revolutions that have directly impacted the world of art.
51. Virtual Intimacy in 2025: Trends, Technologies,and the Future of Digital Relationships
Explore the current trends shaping virtual intimacy, the technologies driving these changes, and what to expect for virtual intimacy experiences in 2025.
52. A Brief Intro to the Metaverse in 2022
The metaverse is a parallel universe or multiple universes running through the internet, supporting persistent online 3-D virtual environments.
53. If Life Is a Simulation, Do We Have an Exit Strategy?
Are we living in a simulation, and if so, can we escape? This article explores Roman Yampolskiy's radical ideas on hacking reality.
54. Why the Oculus Go matters
Today the <em>Oculus Go</em> was unveiled at the Oculus Connect 4. Plans for a cheap headset were stated before and it wasn’t a big deal.
55. KIWI Design Quest 3 RGB Vertical Charging Stand Review: Comparing Cost and Functions
The KIWI RGB Vertical Stand is one of the best VR charging docks on the market for the Meta Quest 3. Let's look at the specs, functionality, and design.
56. 6 Cool Ways in Which AR/VR Can Change Chemistry Lessons
When Watson and Crick were figuring out the double helix shape of our DNA, they actually used a set of molecular models, similar to toys used in preschool. Being able to feel and see them in 3D definitely has its advantages. And, when it comes to how microscopic entities interact, why leave it all to the imagination? We’ve seen generations of students struggling to understand and remember concepts in chemistry through the written word, most of which is literally Greek. The use of Augmented and Virtual Reality can actually turn chemistry from a dreaded subject to a really cool one.
57. Video Games, NFTs, and Hamburgers from The Metaverse
Discover the main reasons why you would choose the RFOX VALT retail and entertainment metaverse over The Sandbox gaming metaverse.
58. 11 Enterprise Metaverse Platforms Changing Commerce
Now we are in a place to see how Metaverse Platforms will appeal to the mass population and not just teenagers.
59. 19 Saucy Tech Predictions For 2019
First and foremost, let me get the lazy predictions out of the way:
60. Spatial Computing
In the 1970s the introduction of the microcomputer sparked a sea change in computing experiences. Up to that point, human-machine interaction had been shaped by the mainframe: one “big iron” machine kept in a fixed, central<em> </em>location and shared across many users. But then the microcomputer changed everything: computing became <em>personal</em>, powered by smaller and cheaper machines that could now be kept <em>close at hand</em> and used <em>one-on-one</em>.
61. Dropping Alpha with Victoria VR CEO and Co-Founder, Ondřej Dobruský
A discussion with Victoria VR CEO Ondřej Dobruský on trends in Web3, the convergence of the Metaverse and eCommerce, careers in the AR-VR industry, and more.
62. Towards Realizing The Potential of Virtual Reality in the Entertainment Industry
“Entertainment is about taking people away from the regular order of things when there is some chaos, pain, and stress in life.” – Michael Jackson.
63. How Quality Assurance Testing Can Redefine Your VR Application
VR is expected to grow by 2022. This article discusses the basics of VR and all aspects surrounding quality software testing services for VR technology.
64. Defining The Metaverse with Charles Read: The New Internet Experience Built By Gamers
I deep dive into the tech stack that makes up the metaverse: the next stage of the internet, exploring all of the facets that make it such an interesting topic.
65. This VR Charging Dock is The Most Essential Quest 2 Accessory on the Market
Out of all the VR accessories I have, this charging dock has been the biggest lifesaver. It’s now the VR accessory I use the most (literally).
66. The hauntology of business
Big Tech and Big consulting have failed to imagine the future. What does this mean for us and can we use Web 3.0 to escape?
67. How To Become An AR/VR Web/Mobile/Game Developer
A full roadmap with relevant resources for all developers enthusiastic about developing AR/VR experiences.
68. The Evolution of VR Technologies in the Art Market: from the Victorian Era to the Present Day
Virtual Reality (VR) technologies have been around for longer than many of us might think. The pioneers of VR technologies can be traced back as far as the Victorian era. In recent times, VR advocates most often cite gaming as the sector they believe is most applicable to these exciting technologies and the sector they expect to attract the most VR-related investment, according to the Perkins Cole Augmented and Virtual Reality survey results for both 2018 and 2019.
69. Top Augmented and Virtual Reality Companies
AR and VR are taking the business world by storm today. Only recently confined to the entertainment and gaming industries, the technologies have majorly evolved and refined in the last five years, becoming less cumbersome but more powerful, mobile, and user-friendly. With this change, enterprises across verticals started recognizing the immense potential that extended reality has for their business operations.
70. These Are the Top 5 Metaverse Projects to Explore in 2022
What drives the actual concept of the Metaverse is that, in the future, the lines between the virtual world and the real world will be blurred.
71. 5 Startup/VC Trends Coming Out of the Pandemic
Venture capital is a long game. Startups take many years to mature before venture capitalists can get a return on their investment. While you may think that VC investment is down during the economic downturn, this is only true in the short term, primarily because VCs are concerned with how their existing portfolio companies will make it through the crisis.
72. Self-Sovereignty in Virtual Reality: Humans Won’t Know They’re in the Matrix, and They Don’t Need To
Let's imagine that tomorrow, we somehow reliably learn that our world is a computer simulation like the Matrix. I think it would shock people at first.
73. The Future of Gaming: An Observant Prediction
There are speculations about the relevance of gaming in the tech industry and what gaming will become in years from now. Find out by reading this story now.
74. Top 5 Esports Trends Investors Should Keep An Eye On In 2020
If you aren’t invested in esports yet, you still have time to join one of the biggest booms of the decade before the train leaves the station.
75. Exploring the Future of Spatial Computing
A look at the hopeful promising future of spatial computing.
76. The Metaverse is Eating the World
The metaverse started as the simple idea of immersive digital spaces. Now, it's taking off like a rocket with the likes of Facebook and Apple getting involved.
77. How Will Our Virtual Identities Evolve?
The Past, The Present And The Future of Online Identities
78. Why the future of socializing lies in VR
And what avatar technologies are essential in the era of spatial computing.
79. Dating in the Metaverse? Seal it With an NFT
71% of Millennials and 79% of Generation Z in the U.S. admit to feeling lonely. 60% of Tinder users say the same. NFT vows, social connections in the metaverse,
80. How to Protect Yourself Inside the Metaverse: Do NOT Fall Victim to Virtual Maniacs
Crimes will continue.
81. How Full Body Tracking Is Revolutionizing Social VR
Full body tracking is becoming more popular and accessible for social VR users. Let's explore FBT technologies and see what comes next on the horizon.
82. Scene by Scene Feasibility Breakdown of Facebook's Metaverse at Work Video
Let’s unbox the metaverse vision, go deeper into what it’s trying to convey and offer a realistic perspective on how that future could be accomplished.
83. With Close to $100 million in Total Sales in Metaverses, NFTs Are Boosting Commerce in Metaverses
Space is a 3D virtual world experience which provides its citizens powerful tools to create content, build businesses, interact collaboratively, and own and mon
84. Sword Reverie is a Bright Beginning for VR JRPGs
Sword Reverie is a marriage between VR and JRPGs, giving us the best of both worlds. It has an isekai anime story and fun action JRPG gameplay.
85. 4 'Real-Life' Activities That Are Operational in the Metaverse Now
Don’t confuse virtual concepts in technology as all being the same as the metaverse.
86. Virtual Reality Gaming Has Challenges to Overcome
VR has long been touted as the future of gaming. But has the tech reached the heights optimists have predicted it to?
87. Does AR Have a Place in Education?
As augmented reality technology becomes more advanced, it might find its way into schools. Is this something we want?
88. Unity Vs. Unreal - Top 5 Books To Learn Game Development
Packt $5 Sale
89. WebXR Device API: Accessing Virtual Reality and Augmented Reality Devices
Draft This page is not complete.
90. Web Fundamentals: WebVR API
Deprecated This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
91. Social Discovery Group's Kolesnikov Shares How AI, VR, and Web3 Are Changing Dating Culture in 2025
Discover how AI, VR, and Web3 are reshaping connections in 2025 with SDG’s innovative matchmaking, real-time translation, and virtual relationship tools!
92. 6 Major Changes in the VR, AR, and MR Industries According to James Kaplan
To predict where the industry is headed, James Kaplan, the co-founder and CEO of MeetKai, has identified six trends that will shape the future of the metaverse.
93. ZyberVR ZERO Quest 3 Multi-Adjust Elite Strap Review
The Quest 3 has a terrible stock headstrap. Trust me; it sucks. Luckily, the ZyberVR Quest 3 Elite Strap is better, and in this review I'll explain why.
94. The Metaverse – Opportunities, Challenges, and Future.
The metaverse is a virtual reality and it is the future of the world.
95. Metaverse Concept Analysis: Threats and Reassurances
Metaverse has many pros and cons, but we know all of them. I want to discuss Metaverse's threats, less obvious Metaverse immersio...
原文:https://www.a8q9.cn/en/article/340-blog-posts-to-learn-about-virtual-reality-136c85.html